Hall of Storm Giants - Dungeon Module Tweet Out of stock. $1.76 Wishlist Details Color: Land Card Text: If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. T: Add U. 5U: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.) Rarity: R Card Type: Land Artist: Alex Stone Name: Hall of Storm Giants Finish: Regular Card Number: 354 Set Name: Adventures in the Forgotten Realms